<?xml version="1.0" encoding="UTF-8" ?>
<scene formatVersion="1.0.0" generator="Ogitor SceneBuilder 0.4.3">
    <resourceLocations>
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/NPC/Jaeger" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Vegetation/buesche" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Environment/Wald/karre-kaputt" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/NPC/Ritter" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Vegetation/graeser" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Vegetation/tanne2" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Environment/Holzfällerdorf" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Vegetation/blumen" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Items" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/NPC/Händler" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Vegetation/farne" />
        <resourceLocation type="FileSystem" name="../Randwelt/Data/GFX/Modelle/Terrain" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/NPC/Wirt" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Vegetation/pilze" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Environment" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Environment/Wald" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Monster/Goblin" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/NPC" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/NPC/Schmied" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/NPC/Wirtin" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Vegetation/fichte" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/NPC/Heiler" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/NPC/Skelett" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Terrain" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Vegetation" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Vegetation/baumstamm_liegen" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Vegetation/tanne1" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Environment/Holzfällerdorf/Häuser" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Environment/Holzfällerdorf/Kleinzeug" />
        <resourceLocation type="FileSystem" name="../Data/GFX/Modelle/Monster" />
    </resourceLocations>
    <environment>
        <scenemanager name="SceneManager" id="355082880" type="OctreeSceneManager" />
        <colourAmbient r="0.5" g="0.5" b="0.5" a="1" />
        <fog mode="none" start="0" end="1000" density="0">
            <colour r="0.5" g="0.5" b="0.5" a="1" />
        </fog>
        <viewport name="Viewport1" id="2000000002" index="1">
            <colour r="0" g="0" b="0" a="1" />
        </viewport>
        <camera name="intViewCamera1" viewMode="0" polyMode="3" fov="1">
            <clipping near="1" far="3000" />
            <position x="24.8076" y="5.42322" z="54.2334" />
            <rotation qw="0.0941954" qx="-0.0177274" qy="-0.978345" qz="-0.183552" />
        </camera>
    </environment>
    <nodes>
        <node name="cart#0" id="297280800">
            <position x="29.8373" y="0.890797" z="68.6696" />
            <rotation qw="0.583577" qx="0.0280312" qy="-0.810639" qz="0.0389378" />
            <scale x="2" y="0.2" z="0.04" />
            <entity name="cart#0" meshFile="cart.mesh" castShadows="false">
                <subentity index="0" materialName="decski-wood" />
                <subentity index="1" materialName="kolo-drewno" />
                <subentity index="2" materialName="kolo-metal" />
                <subentity index="3" materialName="kolo-belka" />
            </entity>
        </node>
        <node name="41#0_col" id="56215092">
            <position x="0" y="0" z="0" />
            <rotation qw="1" qx="0" qy="0" qz="0" />
            <scale x="1" y="1" z="1" />
            <entity name="41#0_col" meshFile="41.mesh" castShadows="false">
                <subentity index="0" materialName="Terrain" />
            </entity>
        </node>
    </nodes>
</scene>
