
material Holzfaeller_Haus_01/ogre_Brick
{
	technique
	{
		pass
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 10

			texture_unit
			{
				texture_alias textureUnit_0
				texture mauer.jpg
			}

			texture_unit
			{
				texture_alias Map #20
				texture holzfaeller_haus_01_lightingmap.jpg
				tex_coord_set 1
			}
		}

	}

}

material Holzfaeller_Haus_01/ogre_Stuck
{
	technique
	{
		pass
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 10

			texture_unit
			{
				texture_alias textureUnit_0
				texture stucktile.jpg
				rotate 5156.62
			}

			texture_unit
			{
				texture_alias Map #20
				texture holzfaeller_haus_01_lightingmap.jpg
				tex_coord_set 1
			}
		}

	}

}

material Holzfaeller_Haus_01/ogre_Floor
{
	technique
	{
		pass
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 10

			texture_unit
			{
				texture_alias textureUnit_0
				texture floor.jpg
			}

			texture_unit
			{
				texture_alias Map #20
				texture holzfaeller_haus_01_lightingmap.jpg
				tex_coord_set 1
			}
		}

	}

}

material Holzfaeller_Haus_01/ogre_Roof
{
	technique
	{
		pass
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 10

			texture_unit
			{
				texture_alias textureUnit_0
				texture Rooftiles.jpg
			}

			texture_unit
			{
				texture_alias Map #20
				texture holzfaeller_haus_01_lightingmap.jpg
				tex_coord_set 1
			}
		}

	}

}

material Holzfaeller_Haus_01/ogre_Fenster
{
	technique
	{
		pass
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 10

			texture_unit
			{
				texture_alias textureUnit_0
				texture fenster.jpg
			}

			texture_unit
			{
				texture_alias Map #20
				texture holzfaeller_haus_01_lightingmap.jpg
				tex_coord_set 1
			}
		}

	}

}

material Holzfaeller_Haus_01/ogre_Planke
{
	technique
	{
		pass
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 10

			texture_unit
			{
				texture_alias textureUnit_0
				texture planke.jpg
			}

			texture_unit
			{
				texture_alias Map #20
				texture holzfaeller_haus_01_lightingmap.jpg
				tex_coord_set 1
			}
		}

	}

}

material Holzfaeller_Haus_01/ogre_Woodend
{
	technique
	{
		pass
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 10

			texture_unit
			{
				texture_alias textureUnit_0
				texture WoodEnd.jpg
			}

			texture_unit
			{
				texture_alias Map #20
				texture holzfaeller_haus_01_lightingmap.jpg
				tex_coord_set 1
			}
		}

	}

}
