// blender material: Material.023
material Material.023 
{
	receive_shadows on
	technique b2ogre_1328560385.015
	{
		pass b2ogre_1328560385.015
		{
			ambient 0.0 0.0 0.0 1.0
			diffuse 0.0 0.0 0.0 1.0
			specular 0.0 0.0 0.0 1.0 12.5
			emissive 0.5 0.5 0.5 1.0
			alpha_to_coverage off
			colour_write on
			cull_hardware clockwise
			depth_check on
			depth_func less_equal
			disable_depth_write off
			illumination_stage none
			light_clip_planes off
			light_scissor off
			lighting on
			normalize_normals off
			polygon_mode solid
			scene_blend one zero
			scene_blend_op add
			shading gouraud
			transparent_sorting on
		}
	}
}
